Friday, 10 May 2013

[I964.Ebook] Free PDF Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold

Free PDF Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold

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Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold

Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold



Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold

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Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps (Usability), by Cameron Banga, Josh Weinhold

Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform

�Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.

This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.

The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release.

This guide shows you how to

  • Think through your designs, instead of just throwing together UI elements
  • Allow an intuitive design flow to emerge from your app
  • Sketch and wireframe apps more effectively
  • Reflect key differences among smartphones, tablets, and desktops
  • Design for visual appeal without compromising usability
  • Work effectively with programmers
  • Make sure your apps are accessible to everyone
  • Get usable feedback, and understand what it’s telling you
  • Learn valuable lessons from today’s most successful apps
  • Refresh your designs in new apps and future versions
  • Discover new tools for designing more successfully

Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.

  • Sales Rank: #916103 in Books
  • Published on: 2014-04-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .90" w x 7.00" l, 1.03 pounds
  • Binding: Paperback
  • 304 pages

Review

“In Essential Mobile Interaction Design, Banga and Weinhold do a great job of explaining what it takes to make a good-looking and easy-to-use app. The accessible language and visual examples of quality work combine to make this book a great resource for those looking to get into app design, or to take their craft to the next level.”

– Jon Becker, boom. reactive.

“Essential Mobile Interaction Design is not merely a book full of pictures and design concepts or one of straight technical drivel. Instead, it is a guidebook for creating human-based interfaces that feature simplicity, functionality, and value. Whether you have questions about how mobile design is different from traditional desktop design, how to work with a developer, or even what tools to use for the creation process, Essential Mobile Interaction Design demonstrates the answer for that.”

– Phil Dutson, Lead UX and Mobile Developer, ICON Health & Fitness

“Filled with nuggets of useful information, this book is a solid resource for the many aspects of designing a mobile app. I’ve found many recommendations in this book that we can use in our apps.”

– Lucius Kwok, CEO, Felt Tip, Inc.

“A well-rounded, easy-to-read book that provides a good grounding in mobile design and how to keep all those small details in mind so that your apps will really shine.”

– Dave Verwer, Shiny Development and iOS Dev Weekly

About the Author
Cameron Banga is lead designer at 9magnets LLC, a company he cofounded. He has worked on more than one hundred mobile apps for clients ranging from pro sports teams to educators to large corporations. His first application, Battery Go!, quickly became an iPhone best seller. His apps have been recommended by the New York Times, Fox Business News, Macworld, PC Magazine, and many other media outlets.

Josh Weinhold is assistant editor of the Chicago Daily Law Bulletin and Chicago Lawyer magazine. He shared a National Press Club Online Journalism Award with other members of an msnbc.com/Elkhart Truth reporting team, and won The Chicago Bar Association’s Herman Kogan Award for legal beat reporting.

Most helpful customer reviews

7 of 7 people found the following review helpful.
Starts at the beginning and takes you to the end...
By T Anderson
Designing developing natural user interfaces for touch and gesture on mobile devices is not the same as web and desktop UI design and development. Mobile devices are used in different contexts, and bring different personas to the table. Having web and desktop UI design experience does not make you a qualified mobile UI designer.

Although it was much worse back in the Dot Com Boom days, I still see publication and commercial print designers trying to design web sites the way they design a magazine. A lot of them finally figured out web design is different, and we are now dealing with getting them to realize web and desktop UI design experience does not make you a qualified mobile UI designer.

This book is a great place for them to start. It is the book for the beginner to get started with mobile interaction design. It is perfect for designers, developers, architects, project managers, and testers migrating from web and desktop application development to start with mobile interaction design.

It starts with an introduction to mobile interaction and sets up the context that the book's topics live in. The authors start at the very beginning of the mobile timeline and explain how we got to where we are today.

Chapter 1. A Look at Mobile and Its Main Players
Chapter 2. Design for Humans, by Humans
Chapter 3. Dynamic Differences in Mobile Design
Chapter 4. First Sketches of an App
Chapter 5. Finding the Right Design Flow
Chapter 6. Designing for Visual Appeal
Chapter 7. Working with Programmers
Chapter 8. Making Apps Usable by All
Chapter 9. Designing for Simplicity
Chapter 10. Gaining Valuable Feedback
Chapter 11. Refreshing a Design
Appendix A. Standout Apps
Appendix B. Apps for Designers
Appendix C. Artwork Requirements for Android and iOS

This book does a great job of pointing out the basics. Some times they use sidebars like this one- "When building applications, enable operating system features such as text-to-voice, color blindness controls, and enhanced zoom modes to see how your on-screen interactions work with these features..."

Sometimes I felt they got a little too basic. Like with this sidebar for example- "Don't confuse the term "interface chrome" with the Google Chrome browser. Interface chrome is somewhat common computer software design slang used to describe buttons of an interface...."

I actually laughed at that one because I thought it was just a joke. The second half of the tip clued me in. It wasn't a joke.

One of the coolest things this book did for me was push me to try Balsamiq Mockups. I have seen the tool used before, but I have been using SketchFlow and Storyboards in PowerPoint.

When I am in an environment where users believe a prototype and production release are the same thing, I go to extra lengths to delineate the two. Tools that present mockups that look like they have been sketched really help to get the point across.

Realistic mockups send the message that the app has screens, buttons, and if the screen changes when you clicked on the buttons, it must be done and ready to go. Users don't understand that they are just screens for vetting the UI and not working application screens.

The authors have a way of bringing to light things that are subtle and sometimes not so obvious. An example of that would be sandboxes and the way your applications now run within them. When designing mobile applications this needs to be taken into account.

The authors have created a website and have a page dedicated to each chapter of the book. Each page contains all the resources that they point out throughout the chapter. It is a very convenient way to get to the resources that they talk about.

If you are expecting a book with a ton of screenshots explaining what was wrong with each one, and then providing a solution to the problem, look elsewhere. It does have a ton of examples, but this book covers topics in a way that makes you think about them.

The last thing I will say about the book is that it is current. In the brutal world of mobile that says a lot about the book. I don't know how many books I have received on the day it was published only throw it aside because it is no longer current.

I highly recommend this book for every role on a mobile project. Everyone should understand mobile integration design at the level presented in the book.

1 of 1 people found the following review helpful.
An average mobile design book geared toward iOS and Android
By Kindle Customer
I found the first 6 chapters of the book the most beneficial. The remaining chapters were ok, but the information was not that great for me. Part of the reason may be because I am a developer who has helped design user interfaces and user experiences with the help of the client. The ideas in the remaining chapters are good such as designing for your users and making things simple especially for mobile apps.

As the author states up front, his experience is with iOS and Android. So, if you are looking for design guidance for Windows phone or tablet apps, this is not the book for you. He does mention some of the high level design (e.g. flat design) concepts of Windows. As an example he talks about iOS moving to a flat design, but waits 2 more chapters to say the design was actually in Windows first. As you may tell, I know a bit about Windows design concepts. I do not work for Microsoft, but develop on their platforms a lot for work.

This is the 3rd design book I have read in the last 6 months. I found this to be the least helpful for me. However, if you are an iOS or Android designer (or developer) than this book may be of benefit to you. If you are a developer with little design experience or a Windows designer / developer, than I am not sure this is the book for you.

1 of 1 people found the following review helpful.
Great book to give you a good grounding in mobile design.
By Dan Maslowski
Great book, but had a lot of history as to how we got to where we are. Good information to know, but you may skim if you are in a hurry.
But once you get to the parts about UX it is solid. Helps you make sure you cover all the bases.

I also enjoyed the Standout Apps Appendix. Having someone point out what makes the apps we use all the time great is very helpful in using similar ideas in your own apps.

See all 8 customer reviews...

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